Rendering Framework

University Project (year 2)
Windows
C++

View project on GitHub: 

GitHub Repository

I created a rendering framework from scratch that can load multiple .obj models. The application supports the use of .mtl files to display a model's textures and makes use of custom fragment and vertex shader files.

 

I also implemented a skybox by following a tutorial from LearnOpenGL, re-factoring the code where needed.

Whilst completing this university assessment I learned about graphics pipelines, fragment and vertex shaders, and low-level programming.